The first piece of armor that I made, was the bracers (which are armor for the forearms).

The idea was that I would make a full size clay model, create a rigid mold, then cast the wearable pieces in urethane casting plastic.

The general "clay model -> mold -> casting" idea was sound, but the mold material choice wasn't.

I'm using mostly products from Smooth-On.  The first mold, of the outer bracer, was made using Shell Shock® Brushable Liquid Plastic as the impression layer, with a support backing of Plasti-Paste™ II Trowelable Plastic.  The reason for this was that before I knew better, I got Roma-Plastilina sulfur modeling clay, and I was worried that a silicone mold rubber wouldn't cure against the sulfur.

What ended up happening is that, despite my using both a paste-wax and spray release agent, the mold stuck to the first casting.  What a pain!  It took me several hours to crack and chip away the mold from the cast.  Luckily the casting, made from Smooth-Cast® 326 ColorMatch® urethane casting resin with URE-FIL® 3 ceramic filler, is TOUGH!  It was able to withstand a suprising amount of abuse, like chipping with a flat bladed screwdriver and small hammer, while I got the old mold off.

So when it came to make the inner bracers, and to make a new mold for the outer bracers, I switched to using brushable Mold Max® STROKE silicone rubber for the impression layer, instead.  This stuff is great.  Because it's self-thickening, you can very easily form a suitable thickness mold around the original, without wasting tons of rubber (and thus money) if you tried to pour a boxed-mold around these 3D objects.  I've had no trouble with the silicone not curing, even directly against the unsealed Roma-Plastilina brand sulfur-based modeling clay.  And best of all, the silicone doesn't stick to anything, and needs no release agents.

8Apr09 255.jpg 8Apr09 256.jpg 8Apr09 257.jpg

8Apr09 258.jpg 8Apr09 259.jpg 8Apr09 260.jpg

8Apr09 261.jpg 8Apr09 262.jpg 8Apr09 263.jpg

8Apr09 264.jpg 8Apr09 271.jpg